AI Insights · Timothy · January 2024
Top 5 PVP Games on Android in Europe: Q4 2023 Performance
Discover the performance trends of the top 5 PVP games on Android in Europe for Q4 2023, including downloads, revenue, and active users.
In Q4 2023, the top 5 PVP games on the Android platform in Europe showcased impressive performance metrics. The data, sourced from Sensor Tower, highlights trends in downloads, revenue, and weekly active users for each game.
Coin Master by Moon Active saw a strong revenue stream throughout the quarter, peaking around $6.3M in the week of November 20 and ending the quarter at approximately $6.3M in the week of December 25. Downloads fluctuated, starting at about 94K in late September and experiencing a significant rise to 118K in the final week of December. Weekly active users displayed a slight decline from 1.36M to 1.23M over the quarter.
MONOPOLY GO! from Scopely experienced notable revenue growth, particularly in December, reaching around $3.7M in the week of December 11. Downloads were robust, starting at 332K in late September and climbing to 415K by the end of December. Weekly active users remained relatively stable, fluctuating around the 1M mark, with a peak of 1.11M in the final week of December.
Roblox by Roblox Corporation demonstrated consistent revenue growth, culminating in a significant peak of approximately $3.3M in the last week of December. Downloads remained strong, starting at around 508K in late September and rising to 861K by the end of December. The game maintained a robust weekly active user base, increasing from 34.7M to an impressive 42.4M over the quarter.
Clash of Clans from Supercell showed fluctuating revenue, with significant peaks around $2.2M in mid-December and ending the quarter at $1.3M. Downloads varied, starting at 60K in late September and peaking at 148K in mid-December. Weekly active users showed a positive trend, growing from 10.9M to 12.7M by the end of December.
PUBG MOBILE by Level Infinite recorded steady revenue growth, peaking at approximately $1.3M in the week of December 4 and maintaining around $1.2M towards the end of December. Downloads were consistent, starting at 230K in late September and reaching 343K in the final week of December. The game’s weekly active users increased from 8.3M to 9.5M over the quarter.
For more detailed insights and data, visit Sensor Tower.